Unity Editor’s Stages and Scenes
A blog post about how you can use Unity’s native windows and stage features to expand upon the Scene View.
A blog post about how you can use Unity’s native windows and stage features to expand upon the Scene View.
A quick post on how to integrate Trello and Discord using Integromat. It’s a painless and easy process!
A blog post covering my experience designing an educational game for 5th grade students in the US following common core standards.
A guide on things to look out for before releasing products to the wild, mainly focusing on logging, exceptions, and reporting.
A list of highlights of what you can do right when starting a serious project with a team based off my experience at Electronic Arts.
A synopsis about my Ludum Dare 44 experience where I created a story game about depression.
A Unity Editor asset that plays a oven baking sound effect when your lightmaps have finished baking.
A breakdown of my experience this year at Knight Hacks 2019 where I gave two workshops, participated in the hackathon, and did an interview at EA Sports.
A overview of the cutscene scripting pipeline I created for The Multiplier, a top down story based shooter game I am making.
An explanation on how to use generics effectively in C# along with a unity singleton example code snippet.