Unity Editor’s Stages and Scenes
A blog post about how you can use Unity’s native windows and stage features to expand upon the Scene View.
A blog post about how you can use Unity’s native windows and stage features to expand upon the Scene View.
A quick post on how to integrate Trello and Discord using Integromat. It’s a painless and easy process!
A blog post covering my experience designing an educational game for 5th grade students in the US following common core standards.
A guide on things to look out for before releasing products to the wild, mainly focusing on logging, exceptions, and reporting.
A list of highlights of what you can do right when starting a serious project with a team based off my experience at Electronic Arts.
A synopsis about my Ludum Dare 44 experience where I created a story game about depression.
A Unity Editor asset that plays a oven baking sound effect when your lightmaps have finished baking.
A breakdown of my experience this year at Knight Hacks 2019 where I gave two workshops, participated in the hackathon, and did an interview at EA Sports.
A overview of the cutscene scripting pipeline I created for The Multiplier, a top down story based shooter game I am making.
An explanation on how to use generics effectively in C# along with a unity singleton example code snippet.
A guide to implementing a fully-fledged UI manager using the Model-View-Controller design pattern.
A guide on how to implement binary serialization and a byte saving and loading system.
Tackling the challenges with saving and loading data for individual objects.
My experience at the annual hackathon hosted by UF in Gainsville where we have about 32 hours to create a product from scratch. (I won the snapchat challenge)
I was invited to visit Capital One’s offices in Richmond, VA for a week and learn about emerging technology used at Capital One.
A detailed break down on the enemy AI in The Multiplier, a top down shooter. See how state trees and level creation techniques help in creating the AI into what it is.